如何改写一个template class,该类含有static function,使得对外API调用接口不改变?
由于担心中文翻译产生歧义,附上英文原题目:Rewrite template classes to use inheritance without changing the calling environment which required a static function call, but static functions can't be virtual. 英文原题描叙地址
我感觉题目大概意思是,需要改写或更新一个服务端的class,使得客户端调用相关API的时候,不需要修改接口。这里我只想到了用工厂模式来解决,当然不确定对不对。另外,static function是不能够virtual,所以继承的时候,静态函数重写(overriden)是不允许,有没有方式解决这个问题?
总的来说,我觉得此题考点包含三个:
-
Code maintenance in server side
-
Design pattern, mainly for factory method
-
Any trick to overide static function in class inheritance
当然我不确定对题目的理解有没有错误。其实我不是很确定题目是想问,用继承的方式来重新修改这个class?还是重新修改这个类,这个类被其它子类继承了?
我目前还没有找到最佳答案。所以我先给出当前我能想到的答案。欢迎大家的补充和修正。万分感谢THX!!
The original code in server side:
#include<iostream>
using namespace std;
template<class T>
class Base
{
public:
Base(){}
Base(T B):m_B(B){}
virtual ~Base(){}
// Static method
static void speak()
{
cout << "I am Base class" << endl;
}
private:
T m_B;
};
template<class T>
class Derived: public Base<T>
{
public:
Derived(){}
Derived(T B, T D): Base<T>(B), m_D(D){}
~Derived(){}
// Static method
static void speak()
{
cout << "I am Derived class" << endl;
}
private:
T m_D;
};
The calling environment in client side:
int main(int argc, char* argv[])
{
Base<int> *bPtr = new Derived<int>(5, 10);
bPtr->speak();
delete bPtr;
return 0;
}
Output:
I am Base class
(obviously no overrding for static function)
////////////////////////////////////////////////////////////////////////////////
My rewrote code in server side:
#include<iostream>
using namespace std;
template<class T>
class Base
{
public:
Base(){}
Base(T B):m_B(B){}
virtual ~Base(){}
// Static method
static void speak()
{
cout << "I am Base class" << endl;
}
// Non-static method
virtual void call_speak()
{
speak();
}
private:
T m_B;
};
template<class T>
class Derived: public Base<T>
{
public:
Derived(){}
Derived(T B, T D): Base<T>(B), m_D(D){}
~Derived(){}
// Static method
static void speak()
{
cout << "I am Derived class" << endl;
}
// Non-static method
void call_speak()
{
speak();
}
private:
T m_D;
};
template<class T>
class Factory
{
public:
// Return a base instance
static Base<T>* getInstance(T B)
{
Base<T> *bPtr = new Base<T>(B);
return bPtr;
}
// Return a derived instance
static Base<T>* getInstance(T B, T D)
{
Base<T> *bPtr = new Derived<T>(B, D);
return bPtr;
}
};
The calling environment in client side:
int main(int argc, char* argv[])
{
Base<int> *bPtr = Factory<int>::getInstance(5, 10);
bPtr->speak();
bPtr->call_speak();
delete bPtr;
return 0;
}
Output:
I am Base class
I am Derived class
主要修改:
-
使用了工厂模式,把产生对象的过程隐藏起来。
-
用虚非静态函数的方式重新封装静态函数。