cocos2d-x 问题 野指针


   
  /* Our implementation of the A* search algorithm */
  
CCArray* AStarPathNode::findPathFromTo(AStarNode *fromNode, AStarNode *toNode) {
CCArray *foundPath = new CCArray(3);
foundPath->init();

if(fromNode->position.x == toNode->position.x && fromNode->position.y == toNode->position.y){
return NULL;
}

CCArray *openList = CCArray::create();
CCArray *closedList = CCArray::create();


AStarPathNode *currentNode = NULL;
AStarPathNode *aNode = NULL;

AStarPathNode *startNode = AStarPathNode::createWithAStarNode(fromNode);
AStarPathNode *endNode = AStarPathNode::createWithAStarNode(toNode);
openList->addObject(startNode);
while(openList->count() > 0){
currentNode = AStarPathNode::lowestCostNodeInArray(openList);

if( currentNode->node->position.x == endNode->node->position.x &&
currentNode->node->position.y == endNode->node->position.y){

//Path Found!
aNode = currentNode;

while(aNode!=NULL&& NULL != aNode->previous){
//Mark path
foundPath->addObject(CCValue::valueWithCCPoint(ccp(aNode->node->position.x, aNode->node->position.y)));
aNode = aNode->previous;
}

foundPath->addObject(CCValue::valueWithCCPoint(ccp(aNode->node->position.x, aNode->node->position.y)));
openList->removeAllObjects();
closedList->removeAllObjects();
return foundPath;
}else{
//Still searching
CCLog(" add before closedList->count() = %d", closedList->count());
closedList->addObject(currentNode);
CCLog(" add after closedList->count() = %d", closedList->count());
CCLog(" remove before openList->count() = %d", openList->count());
openList->removeObject(currentNode);
CCLog(" remove after openList->count() = %d", openList->count());

for(int i=0; i<currentNode->node->neighbors->count(); i++){
AStarPathNode *aNode = AStarPathNode::createWithAStarNode((AStarNode*)currentNode->node->neighbors->objectAtIndex(i));
aNode->cost = currentNode->cost+currentNode->node->costToNode(aNode->node)+aNode->node->costToNode(endNode->node);
aNode->previous = currentNode;
if(aNode->node->active && ! AStarPathNode::isPathNodeinList(aNode, openList) && !AStarPathNode::isPathNodeinList(aNode, closedList)){
openList->addObject(aNode);
}
}


}
}
openList->removeAllObjects();
closedList->removeAllObjects();
//No Path Found
return NULL;
}

崩溃位置

cocos2d-x C++

比利比利娘 12 years, 7 months ago

AStarPathNode::createWithAStarNode(fromNode);
在创建AStarPathNode的时候指针类型的变量previous没=NULL,默认是指向未知地址,所以出现野指针问题。

邪恶的宅猫 answered 12 years, 7 months ago

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